I started putting together and playing a Renegade army a couple of years after Forge World introduced them. The models are amazing and the ability to combine certain Imperial Guard and Chaos factions was just to good to pass up. Good in a painting, modeling and fluff sense but when it came to the table they were never the be all end all of armies.
My first thoughts of how this army should be fielded from a story sense was lots of bodies being herded into the fight by master puppeteers, the Chaos Space Marines. That is originally how I started building them and playing them. Lots of bodies with as many heavy weapons as I could field. We also can't forget the much feared Chemical Mortars. These things were amazing. My opponent would see me pull them out of my army case and always wonder as to why I could possibly have wanted to put mortars into my list. Mortars weren't that great back then. Little did they know that for a small points increase I could turn these terrible "hoard" killing guns into AP 3 marine killing nightmares. Once I fired (and hit) with these babies it was game on and they were the biggest target for my opponent. To all Renegade players dismay though the chemical mortars have been left out of the new army lists.
With the release of the Imperial Armour 13 book and subsequent re-release of Imperial Armour 5 Siege of Vraks I started re-thinking how I wanted to run my army. Horde armies are harder to play with now a days, especially in the tournament scene, and can be a bit unwieldy to play with because they take some time to move around the table. Tank armies are fun but we all know that a tank can be taken apart with one lucky shot. With these two things being considered, oh and I can't forget my love of Zombies, I decided to build an artillery heavy army with cheap bodies for cannon fodder. Imperial Armour 13 kind of let me build this list and it was fun to try out for a couple of months but the introduction of "Ordnance Tyrant" in IA 5 sealed the deal. The Demagogue Devotion "Ordnance Tyrant" allows me to field multiple Heavy Weapon choices as either Troop or Elite choices. Couple that with The Purge Formation in IA5 I can have 8 Elite and 4 Heavy Weapon choices in one army chosen from Renegades and Chaos Space Marines. Beautiful! This gives me everything I've ever wanted from a renegade list. But wait! That's not all. Ordnance Tyrant also allows me to target my own models when firing certain weapons! Say it aint so! Finally we have an army that can target it's own people and it makes bloody sense!
However, the Purge detachment isn't perfect. There are no Fast slots and we all know that's where a lot of the CSM power tends to come from. That means it's going to be a bit harder to get some air power in the list unless we take allies and some tournaments wont allow you to ally with yourself.
So with all of this in mind and to keep the list set to be played in any tournament that allows Forge World this is what I have come up with. I'll look at some Pro's and Con's after.
1. Mamon Incarnate
2. Renegade Command Squad
- Banner of Hate
- Command Net Vox
- Arch-Demagogue (Warlord) Ordnance Tyrant with the Covenant of Nurgle
- Chimera with front mounted Heavy Flamer
1. Renegade Blight Drone
2. Renegade Heavy Ordnance Battery
- 2 Medusa Seige Guns with 4 crew a piece
3. Renegade Artillery Battery
- 2 Basilisks with front mounted Heavy Flamers
4. Ferrum Infernus Chaos Dreadnought with Multi-Melta, CCW, mark of Nurgle and Lord of the Long War upgrade.
- He's riding in a Dreadclaw Drop Pod
1. Renegade Field Artillery
- 3 Quad Launchers with 3 crew a piece
2. Plague Zombie Mob x 25
3. Plague Zombie Mob x 25
1. Renegade Leman Russ Battle Tank with Heavy Bolter side sponsons and front mounted Heavy Flamer.
2. Renegade Leman Russ Battle Tank with front mounted Heavy Flamer.
3. 3 Renegade Rapier Laser Destroyer with 2 crew a piece and Militia Training.
1. Aegis Defense Line
With this list I am dropping 12 small templates and 7 large templates with varying strengths and AP's a turn. The Zombies are there to protect and to basically hold things in place while I shell them. Because this list is so static I wanted to add something with a little more maneauverability so I added the Dreadnought in Drop Pod and Mamon. Mamon because he is in the Vraks story as an integral character and his stat line is pretty great. He's also a daemon so I can drop him in anywhere. The Dreadnought in Drop Pod will give me a late game attack piece that I can use where needed and if he explodes I have a chance at a free Daemon Prince. I was pretty torn between using a Dreadnought or Chosen. I was thinking of either Melta totting Chosen or Flamers with shred. The other thing I'm lacking is objective scoring units. That will be an interesting one to overcome.
So what do you guys think? Am I totally off base here or does this look as gross and fun to play as I think it is? Is it worth taking this in a Purge Detachment? Also, anything glaring that you can see that I should consider dropping or adding?